﻿namespace Server
{
    public static class Game
    {
        public static Scene Scene { get; set; }

        private static EventSystem eventSystem;

        public static EventSystem EventSystem
        {
            get
            {
                return eventSystem ?? (eventSystem = new EventSystem());
            }
        }

        private static ObjectPool objectPool;

        public static ObjectPool ObjectPool
        {
            get
            {
                return objectPool ?? (objectPool = new ObjectPool());
            }
        }

        public static Options Options;

        public static void Close()
        {
            Scene.Dispose();
            Scene = null;

            objectPool = null;

            eventSystem = null;
        }
    }
}
